- Trials In Tainted Space: Part 24 - YouTube
- Stellar Tether - Trials In Tainted Space Wiki
- Tam-wolf, Looted From Tam After Her Fight. He Can Be Equipped As An Accessory, And Replaces A Tech Specialist's Normal Drone.
Trials in Tainted Space is an erotic, ultimately customizable, textual adventure game. It's a game as much about changing your character and those you meet as it is about exploration and adventure. You play as personalized character bent on making his or her fortune among the stars, starting out with only the ship left behind by a deceased father. Trials In Tainted Space. 535 likes 1 talking about this. Trials in Tainted Space (TiTS) is a game under active development by Fenoxo & crew.
The Stellar Tether | |
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Planet | Tarkus |
System | [Redacted] |
Level Range | 5+ |
Summary
The Stellar Tether is the first major adventure in Trials in Tainted Space's main storyline. Located on Tarkus's eastern-most border, near where the two halves of the planet are bolted together, Captain Steele arrives to find a U.G.C. Peacekeeper team assembled outside of a small control station next to the rift. Approaching the squad's leader, Steele learns that the Stellar Tether station has been taken over by a group of space pirates who are now threatening to blow the tethers if their demands are not met. If the tethers are destroyed, so too is Tarkus. The Peacekeepers recruit Steele to infiltrate the tether station, defeat the pirates, and disarm the bomb before it's too late!
Areas and Encounters
The first part of the dungeon is a linear corridor through the tether station at the edge of the rift. There, Steele encounters Tam, a crazed kaithrit tech specialist who has rigged the station's waiting room full of heavily armed turrets and set her mechanical companion Tam-wolf to guard it.
Once Tam-Tam's group is dealt with, Steele can proceed through the station and optionally fuck Tam. At this point, Steele is also informed that there is now a 4-hour deadline before the bomb detonates. An elevator lift leads down to the center of the planet, where a second station is located. The first fight here is against a group of heavy rocket turrets guarding the station; Tech Specialists and Smugglers can both circumvent the turrets and destroy them from behind. Otherwise, the turrets can be fought through with brute force, though they do heavy damage.
Past the elevator platform is a circular walkway around the central station chamber. In the central chamber is Kaska Beamfury, the second in command of the Tarasque, who guards the bomb itself. Once she is defeated, Steele can take her detonator (one of two), and attempt to disarm the bomb if they also possess the second detonator.
The second detonator is found in the northern-most part of the station, on the person of Captain Khorgan, the leader of the pirate band who fights Steele in a mech suit. She will drop a detonator, and Steele can retrieve a chunk of Plat190, which is very useful for acquiring the Tarkus data probe and advancing the main story.
Hidden within one of the non-hostile squares of the lower part of the tether is Mitzi, tied up and drugged after being gangbanged to incapacitation by Kaska and Khorgan. The player has the option to free her.
Notable Items and Rewards
- Tam-wolf, looted from Tam after her fight. He can be equipped as an accessory, and replaces a Tech Specialist's normal drone.
- There is also a badly-damaged variant of the Tam-Wolf.
- Platinum 190 shard. Found near Captain Khorgan after her fight.
- Mitzi as a potential crewmember if she was freed in the dungeon
Bad End
Tam-tam, Captain Khorgan, and Kaska all have unique Bad Ends in which they enslave Steele and use him/her in various ways as either a mate or, in Tam's case, a plaything. Steele can also potentially be killed by the rocket pods, by Kaska if her lust is not raised, or by remaining in the station for longer than the deadline allows, causing the planet to be destroyed with Steele in it.
Resolution
During the course of the dungeon, it is revealed that the bomb is a mere distraction. Rather than terrorism, the pirates are interested in a vein of Plat190 they have discovered in the core of Tarkus, and are busy mining it while Tam and the bomb both keep the Peacekeepers and locals away. The Stellar Tether can be resolved in two very different ways:
- Steele defeats the pirates and disarms the bomb. Steele must complete a game of Lights Out to disable the bomb, and can only attempt it once both detonators are in Steele's possession. In this case, the pirates are swiftly arrested by the Peacekeepers, and Steele is able to resume his/her adventures. Capturing the pirates will allow Steele to visit them in Gastigoth a few days after sending them there.
- Steele leaves the dungeon before the detonation, and either watches the pirates fly away with their prize -- the Platinum 190 -- or if Steele possess one of the detonators, the pirates are unable to diffuse the bomb, and Tarkus is destroyed. Assuming Steele is either in Novahome or off planet by the time the detonation happens, Steele will no longer be able to explore the surface of Tarkus, but Novahome and the citizens thereof survive (with the fate of Aurora dependent on actions taken during Anno's Ghost Deck mission).
Either way, once resolved, Steele must return to Tarkus and confront Jack or Jill Steele, who has discovered that Shekka has the dataprobe. Steele can use the Plat190 acquired from Captain Khorgan to instantly buy the probe, or else get involved in a very costly bidding war with Steele's rival(25,000 will win you the probe). The probe, if bought, can either be sold to Steele Tech, or given free of charge to Shekka. Additionally, if the player freed Mitzi, they will encounter her in front of their ship and she will ask to come along with you.
Tarkus | |
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Planet | Tarkus |
System | Redacted |
Level Range | 1+ |
Description
Trials In Tainted Space: Part 24 - YouTube
Ruined landscape created by a fusion of two planets into one. One, the Raskvel and Gabilani homeworld; the other, its former neighbor, Daerinoys. The two were made to collide centuries ago in a catastrophic attempt at terraforming, from which neither managed to recover. The raskvel continue to subsist on the surface, whilst the gabilani largely live in space stations above it. Certain political and social tensions are evident between the races, though the harshness does not compare to the merged-planet's current environmental climate and terrain. One side is covered in centuries worth of trash from the local population, while the other side is composed mostly of desert and wasteland. The planet is sometimes known as 'The Junkyard Planet'.
- 4Inhabitants
Places of Interest
- Factory Square - A sex bot factory and Hand So's base of operations.
- Stellar Tether - A pathway beyond Chasmfall, and into the core of the planet.
- U.G.C. Scout Authority - The taxi service between Novahome and the The Lift located near Chasmfall.
- Deck 13 - Houses the origins of the Gray Goo.
Sub-Regions
Stellar Tether - Trials In Tainted Space Wiki
- Ancient ship labelled NOVA
- Hangar - dock deck of Novahome
- Ship Hangar
- U.G.C. Scout Authority
- Novahome - The living center created from a wrecked starship
- Cargo Elevator
- Shekka’s Widget Warehouse
- The MESS (staffed by Carver Catering Company)
- Steele Tech outpost
- Mechanist's Shop
- Colenso's Junk
- Dr. Lash's makeshift shady laboratory
- Doctor Badger’s Free Clinic / Lab / Bimbotorium
- Deck 13 - Accessed by taking the cargo elevator down from Novahome's main deck.
- Shield Control Station
- Hangar - dock deck of Novahome
- The Wastes - The wilds of Tarkus, littered with debris and junk scattered in different areas. The varying terrain near Novahome include: plains, ridges, valleys, ravines, and even a beach to the nearest sea.
- Rust Fields - The central portion of the wastes, that consists mostly of plains.
- Rust Canyon
- Rust Plains
- Rust Path
- Iron Ridges - A region taking up the southern portion of the wastes, littered with large, plates of metal.
- Factory Square
- Metal Ravine
- Iron Valley
- The Oil Sea - The heavily liquid-polluted sea coast in the wastes, taking up the upper west-most portion of the plains.
- Arbetz Travel Agency
- Polluted Beach
- Oil Sea Beach
- Scything Glade - Portion of the wastes that are the east-most area from the plains. Consists of metallic, predatory trees and bordered off by canyons and cliffs.
- The Lift (artificial platform)
- Planet Divide
- Lane’s Plane
- Chasmfall
- Rust Fields - The central portion of the wastes, that consists mostly of plains.
- Stellar Tether - Located at and accessed through the planets' divide, Chasmfall.
Inhabitants
Due to the result of two fused planets and multiple shipwrecks, the population consists of diverse races, cultures, and wildlife.
NPCs
- Nessa - Scout authority who runs the taxi.
- Shekka - Owner of the Widget Warehouse.
- Anno - Operator at the Steele Tech outpost.
- Kaede - Anno's butt buddy who visits her from time to time.
- Beth - Owner of the MESS and Carver Catering Company.
- Delilah - Bartender of the MESS and Bethany's 'slave'.
- Edan - Mercenary found drinking at the MESS.
- Verusha - A hyena found at the MESS.
- Aurora - Owner of the Machinist Shop.
- Colenso - Owner of a junk shop/command center.
- Dr. Badger - Owner of the Bimbotorium.
- Dr. Lash - Scientist working in a shady lab.
- Gray Prime - Discovered during Anno's quest in Deck 13 and reveals the origin of the Gray Goo.
- Sgt. Decker - Officer of the U.G.C. Peacekeepers S.W.A.T. team securing the entrance of the Stellar Tether, negotiating with the Black Void - affiliated pirates inside.
- Lane - A hypnotist found in a building situated in the glade ofScything Glade.
- Bess/Ben - An abandoned sexbot found near a junk pile in the Rust Canyon.
- Una, Petr and Godi - The team working at the Arbetz Travel Agency, located to the north of the Polluted Beach.
- Chaurmine - A saurmorian found in the Wastes while being attack. Later will appear in The MESS.
- Zea - A Xhelarfog delivery woman on vacation found on THE MESS.
- Tessa - An Ovir Assassin/Bounty Hunter in THE MESS
Hostiles
General Strategy: Half of the enemies on Tarkus are mechanical in nature. Subjecting them to electrical attacks will cause them to become more prone to short circuit-ing. The other half are hyper-libidinous aliens who can easily be seduced and in turn try to drug and seduce the you.
- The Raskvel - Underground, village-dwelling people who are mostly peaceful and are known for their skills as mechanics. When above ground, they are usually found in the plains.
- The Gabilani - A local, sex and invention-loving society, mostly housed in Tarkus's orbit.
- Gabilani Gadgeteer(Not yet implemented.)
- Sand Worms - one of the forms the Hilinara parasitic race, encountered everywhere west of the Scything Glade.
- The Sydian - Patriarchal society that live exclusively in the junkyard wastes and are known to eat machinery. Can be found in the plains, ridges and around the beach areas.
- Lapinara - Non-native, sapient, rabbit-like race that come in several sexes and variations. Usually located roaming the plains and ridges.
- Lapinara Parasitic Female (No more since v0.8.004 For return they back use cheat laplove)
- Gray Goo - Fluid-absorbing creatures scattered about the wastes.
- Sex Bot - Pleasure robots produced by a factory located in the ridges. Can be encountered in the ridges and glades.
Godsend items
- Dong Designer - Can be found (only once) in the Iron ridges, at the metal ravine.
- Horse Cock - This oddly-detached penis has been crafted to look like a perfect representation of equine virility.
Trivia
Tarkus is named after the song and album of the same name by the band Emerson, Lake, and Palmer.